September 10, 2026
Ask your D&D campaign a question and get the answer from your own notes
The short answer:in Lorevia you can now type a question about your campaign in plain words and get an answer built only from your own session notes and codex, with links to the pages it drew from. If your notes don't cover it, it tells you that instead of guessing. Full disclosure: we make Lorevia. This post is about what the feature does and when it is useful.
The questions a table actually asks
Nobody at the table asks “what happened in session 9?” They ask a lookup question in the middle of play, usually while someone is talking. Those are the questions this answers.
| You ask | For example | You get back |
|---|---|---|
| About a person | “Who was the noble we made the deal with in Harrowgate?” | The name, who they are, and the codex entry to open |
| About a promise or deal | “What did we agree to do for the Saint of Ash?” | The terms as your notes recorded them, with the session they came from |
| About a place | “What do we know about the Sunken Keep?” | A short summary pulled from every mention, with the pages |
| About open threads | “Which quests are still unresolved?” | A list drawn from your quest entries |
| About a moment | “When did we last see the Gilded Crows?” | The session and what happened |
| About something nobody wrote down | “What is the innkeeper's daughter called?” | “Your campaign's notes don't cover that yet,” and nothing invented |
Where you can ask
- Beside the session you are writing. The reference rail next to the note editor has a search box; type a question there and press Ask the codex. The answer appears in the rail, and the people and places it names open right there, so you never leave the note. If you are recording the session, the recording keeps going.
- On the search page. Same button under the search box, for when you are between sessions and want to click through to the full pages.
- From anywhere in the campaign. Press Ctrl+K (Cmd+K on a Mac), type the question, and pick Ask the codex at the bottom of the results.
What it will not do
- Answer from anything but your campaign. Not the internet, not a published adventure. If your table runs a published module, the twists the party has not reached stay hidden, because the only source is what you wrote down.
- Guess.When the notes don't say, it says so.
- Hide its sources. Every answer shows the pages it came from, as links, so you can check it in one click.
- Change anything. Asking a question never edits your codex. It only reads.
Better notes, better answers
It answers from what is in your codex, so the entity-first note habit pays off here more than anywhere. Notes organized by who, where, and what was promised turn straight into answers; “and then we…” notes still work, just less precisely. The habit is in how to keep track of a D&D campaign, and the five-line template that produces those notes is in the session notes template.
Who can use it
Ask the codex is included on Player Pro and up (see pricing). On a shared campaign, players on those plans can ask too, which is usually where the question comes from. The free plan keeps search. If you want to try it on your own campaign, paste a few sessions of old notes in first: the answers are only as good as what the codex knows.