LoreviaStart Free

July 11, 2026

How to keep track of a D&D campaign (without a wiki you'll abandon)

The short answer: write five messy lines within an hour of the session ending, track entities(who/where/what) instead of events, and open the next session with a 60-second “previously on.” The timing is the whole trick: notes written while the session is hot take five minutes; notes reconstructed two weeks later take an hour and get details wrong. Everything below works with paper and zero tools.

1. Five messy lines, right after the session

Not prose. Not complete sentences. “Party met the Saint of Ash in the Sunken Keep - agreed to clear the Crows' debt - made an enemy of the Gilded Crows - Wren pocketed the ledger.” Quality doesn't matter; recency does. If you record your sessions or take live notes, even better, but the five-line version is the floor that keeps the system alive on busy weeks.

2. Track entities, not events

The question at the table is never “what happened in session 9?” It's “who is this noble and what did we promise him?” So organize notes around the people, places, factions, quests, and items: a running entry per entity, even a crude one. Every “wait, who was that?” becomes a lookup instead of an argument.

3. Open with a 60-second recap

Players retain a story told in one minute far better than a ten-minute rehash. Three beats: where you were, what you promised, what's unresolved. Write it from your five lines, not from memory.

Tools, if you want one